X-Pelled is my Masks: A New Generation Game in an original Marvel timeline where the players are playing students at Jean Grey’s school of Higher Learning. To learn more about the cast and the start of the game check out my previous article:
Prepping for a Season of Masks: A New Generation. As Marvel X – kids…

I started my GM prep with two things going to happen. One they were going to start the Session in the middle of a Danger Room Battle, and two they were going to a Dance Club (seeded into the Episode 0 Play) and a Sentinel was going to attach the Club while they were there. (ok maybe 3 things were going to happen)
In my group’s Worlds in Peril game Kingpin was horrifically killed by a slightly insane Hyperion. With Fisk gone I figured this would leave a power vacuum in organized crime in NY. So I figured I would come up with two groups to fight over that Vacuum and have the PCs running afoul of them. Quick easy Meta Plot. The problem is what two groups would work. Well, this is the Mutant side of Marvel, so the Hellfire Club makes a lot of sense. The problem is these X-Men are teens so the Hellfire Club may just be too big and adult. The party wanted to lean into the Teen drama so I wanted to try the teen outcasts angle as one group. You know; someone trying to pull the group away from the righteous protectors of man, mutant propaganda the X school will be filling their heads with. So looking through the interwebs I stumbled across a group called the Fallen Angels. A great idea for a drug dealing, nightclub owning burgeoning crime syndicate. Former X-students and general riff-raff who just want to have fun and live it up in NYC. What about that wouldn’t appeal to Teen-Age mutants. Continue reading “X-Pelled – Session 1 GM Prep and Reflection”