Posted in GM Prep, Masks

X-Pelled Issue 3: GM Missteps

After the high of Issue 2, I thought I had this GMing PBtA thing down, boy was I wrong.  I should have known better.   Issue 3’s problems were partly my fault and partly circumstance.  It was my fault because I had let my familiarity with the rules and the heart of the game lapse.  I was reading up on other rule systems and not making sure Masks: A New Generation was fresh in my mind like I did for Issues 1 and 2 so I was quite rusty.  The Second issue was, I had one of the players cancel the day we were set to play.  Luckily he wasn’t a focal point of my prep (actually I  already had an easy exit for this character in my bullet points), but the player was the kind of player that drives actions and makes decisions easily which keeps the game moving.  I knew his presence at the table would be missed and didn’t have much time to figure out how to compensate.

So with a little bit of further ado, I’ll show you the Bullet points I prepped for Issue 3.   There were a lot more than for Issue 2 but now that the plot had escalated I needed to do a little bit of juggling so I wanted to make sure I didn’t leave anyone out.

So here they are:

  • Wolverine and Pryde discussing Options or lack thereof given to Cythor
  • 2 weeks later
  • Marc Hopper and Slip-stream part of the team
  • Slip-Stream screws up in training Obsidian gets hit.
  • Slip stream confronts Mobius about feelings
  • Cythor at Beat Street Club – How has he integrated.
  • Disk in Star Child’s locker – showing footage from the day of his accident.  Vanisher was there Vanisher stole something sabotaging the dig.
  • Mobius gets pulled out of the timeline.

I started like I always do talking about the cover for the issue.  I wanted it to be something iconic encapsulating the fallout of the end of Issue 2.  I asked the players and they decided on a top down shot of an empty classroom desk, with Cythors names carved into one of the corners amongst other small bits of defacement.  It was a great idea and encompassed the tone of the Issue.635981889605435507911660857_empty chair Continue reading “X-Pelled Issue 3: GM Missteps”

Posted in Gaming Advice, Rants

GMing Better: Failing Heroically

Games of late have given GMs a lot of new tools; rules that allow us to interfere with the narrative.  Whether it’s a GM Intrusion or a Despair dice roll we now have a codified reason to declare the player’s dropped his sword, slipped in the mud, accidentally insulted the princess, and ran out of ammo.  Lately, I have seen a lot of GM’s go mad with this power.  Myself included.

Recently I was talking with the GM of a Worlds in Peril game I was in and we were talking about these new mechanics.   He told me that he always tries to make sure to describe complications in a Heroic way. In the movies Captain America’s shield doesn’t accidentally fall off his back as he’s running for cover in an ‘oops’ kind of way; instead it gets blasted out of his hand by an enemy he didn’t notice, this causes him to dive after it, grab it and launch it at this new enemy.

This line of thinking open my eyes.  Too many times I would hold up 2XP in a Cypher Game and describe how the character “misjudges the weight of the grenade she’s about to throw, it hits the door jam and bounces back landing a few feet away from another PC,” only for that player to instead Hand Me an XP denying the intrusion.  I realize now that it wasn’t that the complication was bad per say, instead the problem the player had was with how I narrated it.  I made their Heroic character seem inept, or unheroic.  The Intrusion description did not fit with how the Player saw their character.  Intrusions are great in the way that players can buy them off if they don’t like how it paints their character, but in other systems, the player isn’t so lucky, so be mindful.

If I instead described: “you grab the grenade, yank out the pin, wind up, and as you are in the processes of throwing it down the hallway a sudden hail of blaster fire erupts from the far end of the hall, knocking the grenade from your hand, you watch in horror as it hits the ground and rolls next to Roselyn,” the odds are better the player will take that intrusion.   The PC wasn’t made to look like a fool, instead, something unexpected happened and caused the same result.

When you are describing the complication that is about the befall your player, make sure you take the character in mind.  Don’t have the sneaky thief accidentally knock over a metal candlestick, instead have a cat unexpectedly round the corner and hiss at the intruder. Same result but the catalyst doesn’t make the PC look bad.

There are of course exceptions.  The generally pacifistic hacker who doesn’t use guns is, of course, going to have the safety on the first time they go to fire the strange new weapon they are handed and odds are they don’t know where the safety is to turn it off.   That’s a humous beat that fits the character, and can lead to some great inter-party exchanges.  That same Hacker however isn’t going to fail to get the computer up and running because he forgot what he changed the password to.

So in closing, I will say:  When you as a GM are interfering with the narrative of the game, know your players and make sure your descriptions aren’t at odds with how they see their characters.  Do that too many times and you’ll have disgruntled players. Instead, if you can, make them seem more heroic.

Posted in General Writing, GM Prep, Masks

X-Pelled: Issue 2 Part 2

This is a continuation of Issue 2 of my Masks: A New Generation Game Check out Issue 1 and Part 1 of Issue 2 if you have missed them.

When we last left the group they were hanging out of the rooftop having lunch, and Star Chyld was failing to convince the group he was seeing an evil version of Mobius around.   That was until Marc Hopper was thrown through a window below them followed closely by Fabien storming out the door.

Fabian is clearly pissed at him and the words he uses conveys that.  The “Heroes” stand and watch.  So Marc creates a bunch of illusions of himself and Fabian gets really angry and starts shooting lighting and attacking each one. (Note to Marvel fans.  Since I accidentally created a drug that replicates the powers of Fabian Cortez I decided I had to change his powers. Sorry)  Mobius runs to get a teacher while the rest of the party watches from above.  However once Fabian strikes the real Marc Hopper knocking him into a tree and unconscious, the party jumps into action, quickly detaining the furious Fabian.

I decided it was time for the facility to get involved so as they take Marc and Fabien to the infirmary an assembly is called.  Cythor decided to split off from the team while sitting down he received a text message from his father “outside 1 hour”.  While everyone is getting settled Slip-Stream slips in and sits next to Mobius.  This I did mainly to stir the pot and see what happens.  Slip-Stream talked about the fight and how she had already put in a request to be removed from Fabian’s team because he is a jerk.  Mobius sexual preference didn’t come up (you have to let some plot-lines percolate) but the players were sure waiting for the shoe to drop. Continue reading “X-Pelled: Issue 2 Part 2”