At my first GenCon something like 5 years ago, I decided to play a bunch of games I had never had the opportunity to try. (I recommend all avid Role-players use Cons for this purpose) One of the games I was able to get into was a 7th Sea 1st Edition game. All I really knew of 7th Sea was it involved pirates in a colonization era society. Which sounded great to me. The game was one of the highlights of GenCon that year. It was a blast. I was impressed with a system that rewarded players for doing cool daring stunts and not always take the tactilely sound approach. Coming back from the Con and looking up the system, I found it hard to find, out of print, and none of my players too keen on the idea of jumping into a “dead system”. ( I hate the idea of a “Dead System” it is more like a mature system, you have all the material there you will need. You can still play even though it isn’t in print) Funny how they would want to play WEG Star Wars but not 7th Sea. I didn’t call them on their hypocrisy.
Flash forward a few years and John Wick is reviving his game via Kickstarter for a 2nd Edition. It was a no-brainer for me, he had my money.
I Now have the Rulebook and have read over almost all of it. I’ve also read quite a bit of Wick’s pretty darn good Novel Daughter of Fate. However, I hadn’t had a chance to get it on the table until recently. A few of us in a Google+ community were lamenting the fact that we hadn’t played the game and there were no good Actual-Plays out there (besides ones of the pre-release demo adventure) that we could find to get a feel for it with. (seriously if you know of a good actual play let me know) However, another member of the community came forward saying he’d played the game a lot with his home group and had been working on a Con adventure and would be willing to have us run through it if we’d give feedback. Of course, we said yes and quickly assembled a party. Continue reading “Fan Friday – 7th Sea 2nd Edition – First Impressions”