Olin, Hildr and Frode stood stalwart as the undead army approached. They had set their traps, prepared all they could but it was a long time till morning. They knew that the only way to keep the Illustrious City of Silasthorp from falling was for the three of them to hold the Bridge.
“Well Olin,” Hildr began as she grabbed her axe from her belt and turned toward the hardened warrior. “We may feast in the halls of Valhalla before this night is through”
“Odin owns us all,” Olin replied. The three then shouted the known refrain in unison as the undead army was upon them.
Whether it is the rickety rope bridge in The Temple of Doom, a strategic bridge to war effort like in Saving Private Ryan, or the last place you have to stop the Balrog a la Fellowship of the Ring, a Bridge encounter is always a classic Set Piece. One of the more exciting ways to use a bridge as a chokepoint, a place to hold from an overwhelming force. So let’s give that a go.
Evil must be stopped and this Bridge is the last place for your heroes to make their stand. Have they had time to prepare or are they desperate? There is hope however, they only have to hold out for so long. Wherever the scene is, be sure to describe the bridge itself in great detail make sure you include features for the players and the enemies to exploit narratively. How’s it lit? is the railing weak in areas? Are their pot holes? Is there cover? This is going to be longer encounter be prepared with a few ‘intrusions’ that could alter the landscape and shake things up. Don’t be afraid to choreograph them in your description maybe your players get the idea to trigger events first for their benefit.