I’ve been quite intrigued by the lore and dark style of the Dark Souls Video Games. Games where death is a big theme, every item you find has a rich and interesting history, and the world is full of grim characters with rich history and monsters and Big Bads are unique and have large stories to tell. I have wondered how to incorporate the feel of this type game into an RPG. I know I am not the only one. Andreas Walters of Metal Weave Games was having the same thoughts I was and Kickstarted a Monster/Setting book in the Dark Soulsian Vein called “Embers of the Forgotten Kingdom.” As I wait patiently for the setting to be delivered to me from Metal Weave’s talented group of writers, artists, and designers I have mulled over rules for a Dark Soulsian RPG.
Now, what do you need from a Dark Souls RPG? Well, the game is known for its tactile precision combat. To be honest, that is best handled with a Video Game, I don’t want a miniature heavy RPG I want the FEEL for Dark Soul’s World not of its fighting mechanics. So we are taking that off the table. Sure I plan on fights to be hard and punishing and death of the players to be a common occurrence, but I don’t want all the bookkeeping needed for that type of fighting.
But what engine should I use? To be honest the first one that came to mind was Cypher System. I am quite familiar with the ins and outs of the system, and there are certain aspects of the system I thought I could hack for quite interesting results.