Introduction:
It’s the time of year that we gather with our friends and family and have great merriment. Do your characters’ ever do that in a game? Beat the Big Bad and save the town, the kingdom, the planet, the galaxy. Do they stop and have a celebration, a party, get medals?(ala a New Hope) Sure some of these events mark the end of a campaign, and rightly so, but other smaller victories should be rewarded, and offer the chance for the PCs to cut loose and develop.
Scene:
It’s time for a party. Maybe it’s a holiday in your campaign, or the PCs are being honored or rewarded. This should be more of a fluff session then an action scene, but it should also be ripe with roleplaying. It also can be the setup for more things to come. A scene like this can end an act of your campaign or start a new one.
Mood:
Joyous. It is time for celebration. It is ok to have a few moments of somberness and reflection. Most victories come with some loss or some collateral damage, this shouldn’t be forgotten like a cheesy 80’s action film, but don’t let reflection bring the whole session down… Unless of course it is driven by the PCs and not the NPCs. Lighten things up a bit, have people having a good time. Continue reading “Set Piece: Revelry”